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Bitmap Image  |  1998-05-02  |  328KB  |  512x320  |  16-bit (1,453 colors)
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OCR: RULES BUMPER 1. OBJECT OF THE GAME. To pocket all the balls of a group in their own cup before the opponent(s) does. BP 2. BREAK. The opening player shoots the marked ball hitting first the side-cushion, banking the ball into or near his color cup. 4. LEGAL SHOT. Marked cue balls must be pocketed first. Other balls in the group can be pocketed in any order. Player must pocket his balls in his cup. 5. PENALTY SHOTS. If a player sinks another ball before his marked ball is pocketed, or he sinks one of his balls into his opponent's cup, his opponent may remove two of his balls and drop them into his cup. If a player sinks one of his opponent's balls there is no penalty. 6. The first player or team to sink all five balls is the winner, except that the player forfeits game if he shoots his last ...